This printable workout bingo is built for PE classes, after-school programs and families who want movement to feel like a game. Each square holds one simple exercise, such as squats, a plank, jumping jacks, lunges, a short walk or a crab walk, so players do the move, mark the square and keep going toward a line. Use a 3x3 grid for younger children or a quick warm-up, a 4x4 grid for mixed groups and a 5x5 grid for longer sessions with older players. Print one card per player, or one per small team that takes turns doing each move.
Workout bingo
BINGO
Wall sit
Crab walk
Bunny hops
Cat-cow stretch
Toe touches
Chair dips
Sit-ups
Push-ups
Calf raises
Arm circles
One-leg balance
High knees
FREE SPACE
Lunges
Leg raises
Glute bridge
Jumping jacks
Butt kicks
Skater hops
Stretching
Superman hold
Squats
Shoulder taps
Burpees
Hip circles
Every card is different
30 illustrated items
Flat icons style
Call sheet included
Letter or A4
Grid
Cards
Paper
Cards per page
Just need words? .
The 30 items in this set
Squats
Plank
Jumping jacks
Lunges
Short walk
Stretching
Push-ups
Sit-ups
High knees
Wall sit
Burpees
Arm circles
Toe touches
Bunny hops
Mountain climbers
Calf raises
Butt kicks
Leg raises
Shoulder taps
Bear crawl
Glute bridge
Jump rope
Skater hops
One-leg balance
Superman hold
Chair dips
Frog jumps
Cat-cow stretch
Hip circles
Crab walk
Workout bingo tips
Pair each exercise with a count instead of a timer. Ask players to do ten squats or twelve jumping jacks before marking the square. Counting keeps the pace steady for everyone, and younger players can practice numbers while they move. Call out the count loudly so the whole group stays together, and use a slower count for players who are still building confidence with the movement.
If a line includes stretching, toe touches, arm circles or the cat-cow stretch, have players do those squares last, so the line ends with slow movement rather than burpees. Name each stretch clearly, and remind players to breathe slowly and hold still rather than bounce.
Adjust the plank and lunge squares for different ability levels before play starts. Offer a knee-supported plank, a shorter hold, or a step-back lunge as alternatives, and say these options out loud. When everyone knows that modified versions count, no one feels left out or rushed. This keeps the focus on finishing the card with good form rather than on who can hold longest.
Assign the short walk square a clear route and a time limit. A lap around the gym, a loop of the playground, or a trip down the hallway and back gives the square a defined finish. Players should stay on the marked route and walk, not run, so the square remains a true cool-down or transition. This also keeps spacing safe when several people are moving at once.
Best for
Ages
Ages 6 to 12, with simpler 3x3 cards for younger children and 5x5 cards for older students
Group size
Solo players at home, or groups of 4 to 30 in a PE class or after-school program
Duration
10 to 15 minutes per card, or about 20 minutes with a warm-up and cool-down
How to play
Each square is something to do. Players mark it once it is done; set a deadline and check the cards together at the end.